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mafiacityh5 wrote 6 articles and got 0 comments. The last article was submitted on 20/06/18

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Play mafia online on yottagames , Mafia City H5, GO GO GO!

Date 14/06/18 13:57 Views 10 Сomments 0

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Picture The Brighton office, both Wilson and Baynes are keen to stress, is not some support studio. They will be playing a major role in the creation of this mysterious unannounced AAA title.

"From an organisation point-of-view, we are one big studio," Baynes insists. "Whilst each different location does have various areas that we're focusing on, there is also a lot of collaborating between us. There's no one studio doing the important things. We are all contributing to everything, really. It means when someone extremely talented comes along, or with real potential, whichever location they are based, there is the opportunity for them to do something they're passionate about."

mafia city h5

Wilson adds: "You'll see our studios have equal billings on our logo. There's no number one studio."
Despite the 'one studio, four locations' concept, the mafia game's direction will still "typically be based in one location," Wilson says. We likened it to the Ubisoft model (Wilson is a former producer from Ubisoft Toronto), where one studio takes the lead and other teams are given specific mandates - such as the ship mechanics in Assassin's Creed Black Flag, or the driving in Watch Dogs.

All four teams get equal billing on the logo

Mafia City YOTTA GAMES
"It's similar, but I'd say our hierarchy between studios is flatter," Wilson offers. "What you'll find, and naming no specific publisher, is you'll have a lead studio that has the majority of the mandate, and then they'll carve off pieces of the mandate to the other studios. But they're very much secondary co-producers. There is nothing that you would consider utterly central to the concept that is done in those other studios.
"That is not the way we work. We don't think it's a good idea to start a new studio, try and attract senior talent, and then tell those people that they're subservient to another studio. That's not the way we want to work. The mandates are very diverse across the studios. And over time, play mafia online, where the core direction group for a project sits, we have options there as well. We don't want to take Brighton and immediately give them this huge scary challenge, but we expect, over time, that they'll be incubating projects themselves. Yottagame has a strong culture of incubation of new ideas. At any one time we don't just focus on one monolithic project. We're branching out beyond that."

Mafia City official site ( Yotta game studio), mafiah5.yottagames.com

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